Gaming-Simulation Design Project - ETEC-526
Introduction
This artifact was a project that I created for my Games/Simulations for Learning course, ETEC-526, where we were to explore and examine games and simulations used to learn with educational technology. The purpose was for us to focus on designing and choosing appropriate games and simulations based on analysis of the instructional needs. Specifically, for my project, I created a simulation using dice to facilitate learning the concept of dimensional analysis in chemistry.The artifact above is a Word document draft of my final project for this course where I designed the simulation using dice to assist learning the vital cumulative problem-solving concept in chemistry called dimensional analysis.
The PowerPoint presentation above is part of my final project in this course.
This PowerPoint presentation above is my final additional product from this Gaming & Simulations course where I developed the simulation using game dice to help student learn to find patterns of equivalences and conversion factors to create, understand, and then use this knowledge and skills to demonstrate problem-solving work in chemistry.
Reflection
This course was a great learning experience for me. Before the course, I was not really into old-school or new digital games. I didn't understand the intention of the big picture point of spending time to play them other than maybe killing time. However, once I started diving into the first couple of weeks of this course, where we were challenged initially with playing Gamestar Mechanic, we were challenged with learning about the specifics of the game, reflecting on the process first as a player, and then beginning to understand the purpose, process, and full intentions and learning involved from using games and even simulations in learning. This, indeed, was an eye-opening experience for me! My viewpoint of games and simulations has changed personally and professionally regarding the connections between education and playing. This is great for younger learners today compared to the monodirectional severe critical learning experiences I didn't learn much from. I struggled throughout those awful experiences and didn't want to continue that learning journey. It is excellent to know that learning has changed significantly for learners today, such that for learners, learning can BE FUN, and there is more than one way to learn for the teachers and the learners! Kudos for teaching and learning improvements for all learners!